package events
{
	import flash.events.Event;
	
	public class GameDataEvent extends Event
	{
		public static const UPDATE_SCORE_EVENT:String = "updateScore";
		
		public static const UPDATE_LIFE_EVENT:String = "updateLife";
		
		public static const UPDATE_LEVEL_EVENT:String = "updateLevelLife";
		
		public static const UPDATE_CLEAR_NUM:String = "updateClearNum";
		
		public function GameDataEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
	}
}